<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: More Companion Cube, Please.</title>
	<atom:link href="http://www.en-dash.com/blog/2008/03/29/more-companion-cube-please/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.en-dash.com/blog/2008/03/29/more-companion-cube-please/</link>
	<description>Time Makes Fools of Us All</description>
	<lastBuildDate>Thu, 26 Jan 2012 05:04:20 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Dan</title>
		<link>http://www.en-dash.com/blog/2008/03/29/more-companion-cube-please/comment-page-1/#comment-124119</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sun, 30 Mar 2008 16:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.en-dash.com/blog/2008/03/29/more-companion-cube-please/#comment-124119</guid>
		<description>First, if you haven&#039;t watched any of the Zero Punctuation game reviews, do so.  Relevant ones to this post:

http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/1394-Zero-Punctuation-BioShock
http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2541-Zero-Punctuation-The-Orange-Box

Generally speaking, I hate games that require any kind of aiming.  

The breakthrough appeal of Warcraft and most other MMOs is that it combines the desire for progression that you describe as part of the games you play but do not like with cooperative and competitive group play, where your performance is contingent upon the development path you&#039;ve chosen for your character.  As RPGs go, there are much better single player games such as Elder Scrolls: Oblivion.  But what good is building up your character if you don&#039;t have anyone to show it off to?  

The blessing and curse of Warcraft, though, is that it never ends.  New content is being released regularly, and after playing for two years only now have I gotten to the point where I&#039;ve done everything before more content was released (and as of last Tuesday&#039;s patch, this is no longer true).</description>
		<content:encoded><![CDATA[<p>First, if you haven&#8217;t watched any of the Zero Punctuation game reviews, do so.  Relevant ones to this post:</p>
<p><a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/1394-Zero-Punctuation-BioShock" rel="nofollow">http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/1394-Zero-Punctuation-BioShock</a><br />
<a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2541-Zero-Punctuation-The-Orange-Box" rel="nofollow">http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2541-Zero-Punctuation-The-Orange-Box</a></p>
<p>Generally speaking, I hate games that require any kind of aiming.  </p>
<p>The breakthrough appeal of Warcraft and most other MMOs is that it combines the desire for progression that you describe as part of the games you play but do not like with cooperative and competitive group play, where your performance is contingent upon the development path you&#8217;ve chosen for your character.  As RPGs go, there are much better single player games such as Elder Scrolls: Oblivion.  But what good is building up your character if you don&#8217;t have anyone to show it off to?  </p>
<p>The blessing and curse of Warcraft, though, is that it never ends.  New content is being released regularly, and after playing for two years only now have I gotten to the point where I&#8217;ve done everything before more content was released (and as of last Tuesday&#8217;s patch, this is no longer true).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dan</title>
		<link>http://www.en-dash.com/blog/2008/03/29/more-companion-cube-please/comment-page-1/#comment-124091</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Sat, 29 Mar 2008 22:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.en-dash.com/blog/2008/03/29/more-companion-cube-please/#comment-124091</guid>
		<description>i almost feel like you wrote this entire entry without mentioning smash to intentionally piss me off</description>
		<content:encoded><![CDATA[<p>i almost feel like you wrote this entire entry without mentioning smash to intentionally piss me off</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim!</title>
		<link>http://www.en-dash.com/blog/2008/03/29/more-companion-cube-please/comment-page-1/#comment-124087</link>
		<dc:creator>Tim!</dc:creator>
		<pubDate>Sat, 29 Mar 2008 18:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.en-dash.com/blog/2008/03/29/more-companion-cube-please/#comment-124087</guid>
		<description>You should play more Western RPGs. Depending on how much you enjoy turn based stats based combat, they are pretty much exactly what you are looking for. Non-linear storylines where your actions impact the progression of events.

Anything by Bioware, most of the old Black Isle games. Moving a little further away, there is the RPG/FPS hybrid as in Deus Ex 1 and 2 and System Shock 1 and 2. Though the System Shock games begin to move a little more towards linear Half-Life type storytelling.</description>
		<content:encoded><![CDATA[<p>You should play more Western RPGs. Depending on how much you enjoy turn based stats based combat, they are pretty much exactly what you are looking for. Non-linear storylines where your actions impact the progression of events.</p>
<p>Anything by Bioware, most of the old Black Isle games. Moving a little further away, there is the RPG/FPS hybrid as in Deus Ex 1 and 2 and System Shock 1 and 2. Though the System Shock games begin to move a little more towards linear Half-Life type storytelling.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

